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Market Research Group

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Carter Walker
Carter Walker

Super Strip Fighter 4 [UPDATED]

This is the fifth strip fighter 4 stage that I have created for mugen. The stage is Hi-res, has super jump and it is animated. This stage is similar to Al and Bell's stage except it is at a different time of day has different music and the flare is positioned differently. The stage's music is included and it is in ogg format and the stage works in mugen1.0 and winmugen. Enjoy.

Super Strip Fighter 4

Wait? Super Strip Fighter FOUR!?! I didn't even know there was a 1 or 3. ...Although I've played Super Strip Fighter 2 for the Turbographix. ...It's one of the worst fighting games I've ever played. Not for the whole strip fighting gimmick, but because the controls are so abysmal, they put Shaq Fu to glory.

O,o OH my lord look the size that thing O.o I don't think she need her hands or leg for that matter when come to a battle her boobies can do the fighting for her Lmao super strip fighter you say more like super duper titty fighter XDbut the stage does look decent :)

Super Strip Fighter IV is a 2010 updated version of the erotic Fighting video game Strip Fighter 4, featuring twice as many characters as well as selectable strip combos. The Strip Fighter series is a parody of the popular fighting game series Street Fighter. Super Strip Fighter IV is the fifth game in the Strip Fighter series.

Like Super Street Fighter IV, this update of the parody game received a few character adjustments and gameplay tweaks.Instead of using 2 combo stocks to execute a strip combo, it now has its own combo gauge. In order to build up the strip combo gauge your character needs to be knocked to the ground, land a focus attack, get hit while charging a focus attack, or Focus Attack Dash Cancelling. Doing any of these things once will give you 1 letter until you can spell "STRIP".All of the second strip combos have the same input as the first.

The strength of Yuki's "Shoryuken" has been reduced substantially, however it is crazy awesome for juggling. It is now much easier to "FADC" into her strip combos, much like Ryu from street fighter IV.

Amanda's Titty Lariat technique juggles a lot better now as well as the super combo version. Her strong Boob Dash is very fast, goes nearly all the way across the screen, and the EX version provides a wall bounce. The delay for her command grab spd is almost completely gone.

Fighting games are characterized by close combat between two fighters or groups of fighters of comparable strength, often broken into rounds or stocks. If multiple players are involved, players generally fight against each other.

Fighting games that feature tag teams as the core gameplay element. Teams of players may each control a different character, or a single player may control multiple characters but play one at a time. Other fighters feature tag-teaming as an alternate game mode.

While traditional 2D/3D fighting game mechanics are more or less descendants of Street Fighter II, platform fighters tend to blend fighting with elements taken from platform games. A typical match is arranged as a battle royal. Compared to traditional fighting games, attack inputs are simpler and emphasis is put on dynamic maneuvering in the arena, using the level design to get an advantage. Another major gameplay element involves using items, which may randomly spawn anywhere in the arena. Other terms which were used to refer to this sub-genre included "Smash Clones", "Party Brawler", "Party Fighter", and "Arena Fighter" (that is also being used to define another style of 3D fighting game).

Sports-based combat (also known as sport-fighters or combat sports games) are games that fall firmly within both the Combat and Sports game genres. Such games are usually based on boxing, mixed martial arts, and wrestling, and each sport seen as their own separate subgenres. Often the combat is far more realistic than combat in fighting games (though the amount of realism can vary greatly), and many feature real-world athletes and franchises and they also very distinct from fighting games.

Boxing games go back farther than any other kind of fighting game, starting with Sega's Heavyweight Champ in 1976, the game often called the first video game to feature hand-to-hand fighting. Fighters wear boxing gloves and fight in rings, and fighters can range from actual professional boxers to aliens to Michael Jackson.

Games based on popular anime series and 3D variants often feature cell shading. "Anime fighters" also usually have very fast-paced action and put emphasis on offense over defense. Another common feature is that they typically have fighting systems built around doing long combos of dozens of attacks. But overall they appear in a variety of fighting game sub-genres.

Super deformed refers to a popular type of Japanese caricature where the subject is made to have exaggerated toddler-like features, such as an oversized head and short chubby limbs. Their movements and expressions while super deformed also tend to be exaggerated.

One of the very top stars, indeed a celebrity or superstar, who has boxed in various weight divisions is Roy Jones. Challenging Roy Jones in a championship fight is highly desirable both for the money and the prestige. Defeating Roy Jones in a title match practically assures the victor of star status.

Even more so than with other professional sports, boxing has little room for losers. Because boxing is a very dangerous sport with grave risk of injury and perhaps the most physically demanding of all highly competitive sports, the time during which a fighter can be at the top of his game is highly restricted. With very few exceptions, a boxer's professional career is over before age forty. Additionally, because the sport requires recuperation after a fight and demands rigorous training and conditioning in preparation for each event, the number of boxing matches in which a fighter may engage is finite.

Providing a boxer with opportunities to fight for both financial profit and career enhancement is the promoter's job. Though specific contracts may differ from the customary practice in the industry, the promoter usually advances training expenses and incurs other promotional costs, not the least of which are for travel, publicity and accommodations. If the fighter loses, the promoter earns much less or loses its investment entirely and the prospects for that fighter are almost always significantly diminished. Fight promotion is a high-risk business.

Unlike the fighter, however, the promoter is not limited to a single career. It is standard for a promoter to have a number of fighters under contract and most promotional rights agreements, including the instant one, contain a declaration that the promoter is free to engage in promotional activities for other fighters including those in competition with the fighter under contract. Unless specifically provided to the contrary, a promoter has no obligation to secure any particular bout with any other particular boxer. Obviously, the better the fighters under contract are, the better the promoter's chances are for financial and long-term success.

Each champion is awarded a belt. If a boxer is awarded a belt from each organization, he is said to be the undisputed world champion. The process by which a boxer achieves that distinction is called unification. Losing a belt or being stripped of a belt are colloquial terms meaning that the boxer has lost his championship status with the particular organization.

Under IBF rules, a title holder may fight in either optional or mandatory title defense bouts. For optional title defense bouts, the champion and his promoter can choose the opponent from the IBF's list of the top 12 ranked fighters. For mandatory title defense bouts, the IBF requires the reigning champion to defend his title in a match against the number one or leading available contender approximately every nine months. If a champion fails or refuses to participate in a mandatory bout, the organization can strip him of his belt and declare the world title position open.

The weight limits for the boxers in this controversy are middleweight, super middleweight and light heavyweight. Weight is determined shortly before a bout. At the weigh-in for championship bouts, a middleweight boxer may weigh no more than 160 pounds, a super middleweight may weigh no more than 168 pounds and a light heavyweight may weigh no more than 175 pounds. A boxer may be a champion in a higher weight division, but the converse is not true. For example, a middleweight may compete for the super middleweight title, but a light heavyweight may not. Given the superb physical condition of most championship level boxers and the force with which blows are struck, weight is a critical factor.

The parties soon began wrangling about the meaning of the Agreement and on January 30, 1998 negotiated an Amendment providing that the Agreement was to commence on June 7, 1997 and expire on June 30, 1999. Paragraph 3(e) of the Agreement was amended to read: "Promoter guarantees that fighter shall participate in either one (1) HBO I Bout or two (2) HBO After Dark bouts per contract year." (Emphasis added.)

In a December 8, 1996 memorandum letter, Eric Bottjer, an employee of America Presents, wrote, "Our goal for Bernard will be to make him the premier fighter in his division and put him in a financial position where he can retire in four years a millionaire, if he wishes. That will be accomplished by having Bernard fight on national TV as a headliner, by having Bernard clean out the division of any viable contenders, by having Bernard unify the middleweight title, if Don King's paper champions are up to the task."

On March 2, America Presents sent Hopkins a copy of a letter it had purportedly sent to the IBF advising that Allen was injured and could not participate in the mandatory fight with Hopkins. The original of that letter was never sent to the IBF. America Presents' CEO, Dan Goossen, advised Hopkins that King and Allen were trying to jeopardize Hopkins' standing with the IBF, that America Presents was lobbying on Hopkins' behalf, and that if Hopkins was stripped of his IBF belt America Presents would support him. On the same day that America Presents sent Hopkins a copy of the undelivered letter to the IBF, it faxed a letter to the IBF requesting a purse bid for the Allen fight. Hopkins did not receive a copy of the purse bid fax. 041b061a72


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